CoLab

Edge arts teamed up with University of Bath researchers, dancers, tech companies and artists for a day of performance, talks and demonstrations, exploring how artists and scientists are collaborating to create new experiences for dance audiences.

Use your phone to discover people you didn’t know were there, walk and talk in a virtual world, see dancers turn into ghost-like versions of themselves through VR and watch as robots interact with dancers in an interplay of light and movement.

COLLECTIVE RESONANCE: BODIES IN MOTION A mix of dance, physical music, sound and interaction. How ‘in touch’ are we beyond the body, in virtual reality? Use a headset to move molecules around and create your own experience,  participate in workshops and watch mini performances. A Tech-Dance collaboration between Lisa May Thomas, Interactive Scientific and Bath Spa University students.

SOLO FOR TWO, JEAN ABREU This performance sees Jean Abreu interact with a specially designed robot-like entity, investigating the fluid nature of identity and loss in an interplay of technology and projection. The 45 minute piece explores the artist’s own identity of ‘in-between’. A collaboration with Michele Panegrossi (Creative Technologist & Sound Designer) and Leon Watts (University of Bath Computer Science)

GRAVITY SHIFT NIC SANDILAND – all day How might we read gravity through witnessing another body? This video installation aims to de-centre the viewer’s relationship to the installation through the presentation of a dancer whose movement is affected by a moving pull of gravity.

SEMBLANCE, CAMERA – all day Use a VR headset or watch on a screen to witness a dancer driving an avatar in real time, transforming into a ghost-like version of herself as she performs. With the University of Bath’s Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) and Bio Chemistry Masters student and dancer Anna Troya.

Z-WORLD: BRAIN INJURY REHABILITATION– all day Walk through streets, give instructions and react to the situations you’re presented with. This technology is being used in the rehabilitation of brain injuries, analysing how people behave and predicting problems that they may experience in real life to develop new therapeutic opportunities. In collaboration with University of Bath’s Leon Watts and Zac Lyons

IMMERSION DANCE JULIA THORNEYCROFT & ZUBRVR Make dancers interact with an object you’re holding in your hand, and view virtual and augmented reality dance pieces from different angles through your headset – the first ever implementation of 3D-scanned performance on mobile services. A collaboration between Zubr VR and Julia Thorneycroft Dance, Immersion Dance, funded by Arts Council.

PANEL DISCUSSIONS Talks with the artists and scientists involved in creating work that merges the two worlds together. We invited Alexander Whitley and Dr Hugh Mortimer alongside our choreographers from the day to take part.

Download the programme.