Discover new worlds, see new thinking and technologies in our Digital Laboratory, become a character in a video game, lose yourself in Virtual Reality, become part of a live gaming experiment and experience artworks from the Zabludowicz Collection.

Unit Lab pair playfulness and discovery with utilitarian needs, bringing us four exciting new works around 3D printing, AI, Motion Capture and VR to make science relevant and fun. Work together to use cranks and add layers to your creation for 3D printing, see an avatar of yourself in their motion capture machine, confuse the artificial intelligence system by pulling different faces and take part in someone else’s Virtual Reality machine.

In the Digital Laboratory, our top researchers demonstrate the latest thinking in everything from Virtual Reality, to therapy applications, to concrete structure production. Researchers include: Michael Proulx, Barrie Dams, Holly Wilson, Alexandros Rotsidis, and CAMERA (Centre for the Analysis of Motion, Entertainment Research & Applications).

Hellion Trace specialise in the fusion of movement and technology and bring us Press Play, linking strangers to each other, individuals to urban spaces and creating moments of surprise, delight and connection.

Artworks from the Zabludowicz Collection complete the experience, ranging from immersive and painterly Virtual Reality installations to a hacked and customised arcade machine. Exhibiting artists include: Mark Titchner, Jon Rafman, Rachel Maclean, Edward Fornieles, Cecile B. Evans, David Blandy, and Rachel Rossin.




Please note:
- This exhibition contains some works of an adult nature (Gallery 1, next to lift). Parental guidance advised, and children 14 and under must be accompanied by an adult at all times.
- Virtual Reality headsets can cause nausea, dizziness and in extreme circumstances, seizures. They are not to be used by anyone under the age of thirteen or with a history of motion sickness, vertigo or photosensitive epilepsy.


Special event

Fri 27 July, 10am - 4pm,
A day of fun, interactive and hands-on activities and workshops exploring digital technologies. Think gaming, robots, animation and coding. More information here.


Image credits:
Header: Rachel Rossin, I Came and Went as a Ghost Hand (Cycle 2), 2015. Courtesy the artist, Zabludowicz Collection, and ZieherSmith, New York
Below left: Rachel Rossin, I Came and Went as a Ghost Hand (Cycle 2), 2015. Zabludowicz Collection, and ZieherSmith, New York. Installation view of Lossy, ZieherSmith & Horton, 2015
Below remaining: Tim Gander



Gallery take-over of Virtual Reality, interactive games, exhibits and art works at the intersection of arts, digital and science